НАСТРОЙКИ:
YAML:
# !-------------------------------------------------------------------------------------------------!
# Welcome to the main configuration of Winter
# !-------------------------------------------------------------------------------------------------!
#
# For support and documentation, please visit:
# - https://github.com/kangarko/Winter/wiki
#
# !-------------------------------------------------------------------------------------------------!
#
# 1) COLOR CODES are supported with the '&' character. See
# - http://minecraftwiki.net/wiki/Formatting_codes
# [!] When you use them, omit the message with " " or ' '.
#
# 2) TO HIDE a message, set it to 'none'.
#
# 3) For UNICODE CHARACTERS (smileys, symbols, ..), save the file in UTF-8 encoding. See
# - https://github.com/kangarko/Winter/wiki/Use-Right-Encoding
#
# 4) MATERIAL names list is available at:
# - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
#
# PS: The information above applies for all files within the Winter folder.
#
# !-------------------------------------------------------------------------------------------------!
# -------------------------------------------------------------------------------------------
# Feeling generous? Create gift chests around the world to give items away, either
# for everyone or only for 1-3 players.
# -------------------------------------------------------------------------------------------
Gift_Chest:
#
# Enable special functionality of signs starting with [Gift] when placed on chests?
#
Enabled: true
#
# The first line of the sign placed on the gift chest. Makes the plugin recognize the
# sign.
#
Title: "&8[&fGift&8]"
#
# Allow players to create [Gift] signs without specifying the receiver, allowing everyone
# who finds the chest to open it (and take away the items).
#
Public:
#
# Allow gift signs without specified receiver?
#
Allow: true
#
# How should the sign look like? We make it look like this after you just place [Gift].
# Max three lines because the first is already taken by the Title.
#
Format: |-
Click for
free gifts!
Private:
#
# How should the sign look like? We make it look like this after you just place [Gift]
# and the player name or names on each line.
# Max three lines because the first is already taken by the Title.
#
Format: |-
{receiver_1}
{receiver_2}
{receiver_3}
# -------------------------------------------------------------------------------------------
# Dated chests are special chests only available during a certain period of time.
# -------------------------------------------------------------------------------------------
Dated_Chest:
#
# Since [Dated] chests do not have to contain the year, what year should we assume
# when you for ex. make a chest from 23.12-25.12 ?
#
# NOTE: Set this to the old year to make chests work correctly when making they,
# overlap the year like 25.12-03.01.
#
Default_Year: 2020
# -------------------------------------------------------------------------------------------
# Enable the plugin in the following worlds:
#
# Set to '*' to enable everywhere.
# -------------------------------------------------------------------------------------------
Worlds:
- '*'
# -------------------------------------------------------------------------------------------
# Control the the weather in your worlds.
# -------------------------------------------------------------------------------------------
Weather:
#
# Completely disable rain or thunderstorm from happening? Makes option below not work!
#
Disable: false
#
# Make the Snow particles (see below) float chaotically during rain or thunderstorm?
#
Snow_Storm: true
#
# How like it is to start a thunderstorm instead of raining? (Darker sky + lightnings)
# From 0 to 100 in percent.
#
Thunderstorm_Chance: 30
# -------------------------------------------------------------------------------------------
# Winter makes your terrain freeze, and can even make your map look like it's winter
# all the time!
# -------------------------------------------------------------------------------------------
Terrain:
#
# Disable melting of the following blocks (material list).
#
Prevent_Melting: [ICE, SNOW_BLOCK, SNOW]
#
# Covering your world with snow. Multiple layers are supported!
#
Snow_Generation:
#
# Randomly place snow onto blocks around the player.
#
# * YOU NEED TO HAVE THIS ENABLED if you want to MELT your snow *
#
Enabled: true
#
# This switches the behaviour completely, so instead of covering map with snow,
# we will slowly remove it.
#
# For example, after Christmas you may want to melt the snow instead.
#
Melt: false
#
# Do not melt snow in naturally snowy biomes or above height 90?
#
Only_Melt_Unnatural_Snow: true
#
# Transform water into ice or ice into water (when Melt is enabled)?
#
Freeze_Water: true
#
# Shall the snow be placed on farmland, simulating real winter and destroying crops?
#
Destroy_Crops: false
#
# Do not freeze water if there is something growing on the neighbor blocks
#
# Format:
# <neighbor blocks> (material names split by ", "): <growing> (material names split by ", ")
#
Freeze_Ignore:
"SAND, GRASS, DIRT": "SUGAR_CANE, SUGAR_CANE_BLOCK"
"SAND": "CACTUS"
"SOIL": "*" # Do not freeze near soil no matter what crops grow on it.
#
# How often, in ticks (20 ticks = 1 second) should we look for blocks?
#
Period_Ticks: 40
#
# What is the radius near each player where blocks should be covered by snow?
# High values decrease performance.
#
Radius: 4
#
# Create multiple layers of snow? See Required_Neighbors_To_Grow for control.
#
Multi_Layer: True
#
# How many side blocks (west, east, south or nord) must have the same snow layer level
# in order for the snow layer in the centre to grow?
#
# Requires Multi_Layer on true
#
Required_Neighbors_To_Grow: 2
#
# Dot not place snow on the following blocks (material list, will match if contains):
#
Do_Not_Place_On: [ICE, BARRIER, FENCE, STEP, SLAB, AIR, WATER, LAVA, SIGN, PANE, PLATE, STAIRS, TRAPDOOR]
#
# What biomes should we ignore?
# List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html
#
Ignore_Biomes: []
#
# Make your map biomes look like it's full of "cold winter biomes" (makes even desert *cold*)
#
# NO CHANGES ARE DONE TO YOUR MAP, THIS IS ONLY DISGUISED FOR YOUR PLAYERS!
#
# ProtocolLib and Minecraft 1.11 and newer required.
#
Disguise_Biomes:
#
# Disguise biomes for players?
#
Enabled: false
#
# To what biome should we disguise them?
# List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html
#
Biome: ICE_MOUNTAINS
# -------------------------------------------------------------------------------------------
# Let it snow, Let it snow!
# -------------------------------------------------------------------------------------------
Snow:
#
# Spawn snow particles, even without rain?
#
Enabled: true
#
# How often should we update the particles in ticks (20 ticks = 1 second) ?
#
Period_Ticks: 1
#
# Amount of snow particles around each player.
#
Amount: 30
#
# How strongly should the particles bounce randomly?
#
# Set to 0.8 for thunderstorm-like experience.
#
Chaos: 0.0
#
# Only spawn particles in open arenas?
#
Realistic: true
#
# Only spawn particles in snowy biomes (cold, ice, frozen biomes and in high altitudes)
#
Require_Snow_Biomes: false
#
# Ignore vanished players and players in spectator?
#
Ignore_Vanished: true
#
# Configure the radious around the player where particles will be spawned.
#
# High values decrease performance.
#
Range:
#
# The x-z size (width) of the area where particles are spawned.
#
Horizontal: 15
#
# The y size (height) of the area where particles are spawned.
#
Vertical: 10
# -------------------------------------------------------------------------------------------
# Extra options for the Snowman mob :O
# -------------------------------------------------------------------------------------------
Snowman:
#
# Make Snowman endure warm biomes like desert?
#
Disable_Melt_Damage: true
#
# Stop Zombies and other monsters attacking Snowman.
#
Prevent_Target: true
#
# The killer Snowman is here! Make the snowballs shot by Snowman actually deal damage.
#
Damage:
#
# How much damage should we give to the hit entity from a thrown snowball?
#
Snowball: 3.0
#
# Should Psycho replace normal snowmen (warning: he hates Christmas and kills players)
#
# EXPERIMENTAL: We need to do some hacky stuff, please do not expect everything to go smooth!
#
Psycho:
#
# Should psycho replace newly spawned snowmen?
#
Convert_New: false
#
# Scan chunks on load and replace existing snowmen with our dead snowmen?
# THIS CANNOT BE UNDONE ONCE YOU CHANGE YOUR MIND
#
Convert_Existing: false
#
# Should the aggresive snowmen have a pumpkin on his head? Defaults to false for a cooler look
#
Pumpkin_Head: false
#
# Should we remove this mob when far away?
#
Despawn: true
#
# Watch for entities spawned naturally, and convert them into a passive Snowman instead.
#
Transform:
#
# Convert spawned monsters to Snowman occasionally?
#
Enabled: true
#
# Chance from 0 to 100 in percent, to convert monsters below.
#
Chance_Percent: 15
#
# List of monsters that can be transformed into Snowman.
# Available: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
#
Applicable: [ZOMBIE]
# -------------------------------------------------------------------------------------------
# Aliases are alternative command names which trigger the same command as the main command.
# Separate them with a comma, e.g: aliases: [winter]
# * THE FIRST ALIAS IS THE MAIN LABEL, THAT MEANS AT LEAST ONE ALIAS MUST BE SPECIFIED. *
# -------------------------------------------------------------------------------------------
Command_Aliases: [winter, wt]
# -------------------------------------------------------------------------------------------
# You can change the prefix in front of chat or console messages here:
# -------------------------------------------------------------------------------------------
Prefix: "&f&lWinter &8//&7"
# -------------------------------------------------------------------------------------------
# Change the language of the messages in this plugin, or completely customize them.
#
# Currently: en (English), it (Italian), es (Spanish) and ru (Russian)
#
# To edit the messages, create localization/ folder inside Winter folder and restart.
# -------------------------------------------------------------------------------------------
Locale: en
# -------------------------------------------------------------------------------------------
# Should Winter check for new versions on startup and notify you in-game?
# -------------------------------------------------------------------------------------------
Notify_Updates: true
# -------------------------------------------------------------------------------------------
# Support the developer of this plugin to allow occasional promotional messages ?
# I promise to keep it low key and only display it once a day at maximum.
# -------------------------------------------------------------------------------------------
Notify_Promotions: true
# -------------------------------------------------------------------------------------------
# Time of some plugin's operations is measured. Print a message to the console if they take
# over the specified amount of time in milliseconds. Set to -1 to disable.
# -------------------------------------------------------------------------------------------
Log_Lag_Over_Milis: 100
# -------------------------------------------------------------------------------------------
# Debugging allows you to understand the plugin. It will print more messages to the console.
# Specify sections to debug, or ["*"] to print all out.
# -------------------------------------------------------------------------------------------
Debug: []
# Internal serialization, do not touch
Serialization: ""
# Internal configuration number, do not touch :)
Version: 1