ПЛАГИН 🌟ПРОВЕРЕНО Winter - Новогодние частицы, снеговики, подарки [1.7.10 - 1.16.3] LightLeak - Только безопасные сливы!
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Winter - Новогодние частицы, снеговики, подарки [1.7.10 - 1.16.3]

ПЛАГИН 🌟 ПРОВЕРЕНО Winter - Новогодние частицы, снеговики, подарки [1.7.10 - 1.16.3] 2.4.6

Недостаточно прав для скачивания⠀Причины Зарегистрироваться Для скачивания ресурса необходима регистрация и подтверждения почты
  • Автор Anos Voldigoad
  • Дата создания
  • Ваша группа достигла максимального количества скачиваний в день.
Реакции:
  • Мне нравится!
Реакции: FrykTikusss
НАСТРОЙКИ:

YAML:
# !-------------------------------------------------------------------------------------------------!
#                       Welcome to the main configuration of Winter
# !-------------------------------------------------------------------------------------------------!
#
#    For support and documentation, please visit:
#    - https://github.com/kangarko/Winter/wiki
#
# !-------------------------------------------------------------------------------------------------!
#
#    1) COLOR CODES are supported with the '&' character. See
#       - http://minecraftwiki.net/wiki/Formatting_codes
#       [!] When you use them, omit the message with " " or ' '.
#
#    2) TO HIDE a message, set it to 'none'.
#
#    3) For UNICODE CHARACTERS (smileys, symbols, ..), save the file in UTF-8 encoding. See
#       - https://github.com/kangarko/Winter/wiki/Use-Right-Encoding
#
#    4) MATERIAL names list is available at:
#       - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
#
#    PS: The information above applies for all files within the Winter folder.
#
# !-------------------------------------------------------------------------------------------------!

# -------------------------------------------------------------------------------------------
# Feeling generous? Create gift chests around the world to give items away, either
# for everyone or only for 1-3 players.
# -------------------------------------------------------------------------------------------
Gift_Chest:
  #
  # Enable special functionality of signs starting with [Gift] when placed on chests?
  #
  Enabled: true
  #
  # The first line of the sign placed on the gift chest. Makes the plugin recognize the
  # sign.
  #
  Title: "&8[&fGift&8]"
  #
  # Allow players to create [Gift] signs without specifying the receiver, allowing everyone
  # who finds the chest to open it (and take away the items).
  #
  Public:
    #
    # Allow gift signs without specified receiver?
    #
    Allow: true
    #
    # How should the sign look like? We make it look like this after you just place [Gift].
    # Max three lines because the first is already taken by the Title.
    #
    Format: |-
      Click for
      free gifts!

  Private:
    #
    # How should the sign look like? We make it look like this after you just place [Gift]
    # and the player name or names on each line.
    # Max three lines because the first is already taken by the Title.
    #
    Format: |-
      {receiver_1}
      {receiver_2}
      {receiver_3}

# -------------------------------------------------------------------------------------------
# Dated chests are special chests only available during a certain period of time.
# -------------------------------------------------------------------------------------------
Dated_Chest:
  #
  # Since [Dated] chests do not have to contain the year, what year should we assume
  # when you for ex. make a chest from 23.12-25.12 ?
  #
  # NOTE: Set this to the old year to make chests work correctly when making they,
  #       overlap the year like 25.12-03.01.
  #
  Default_Year: 2020

# -------------------------------------------------------------------------------------------
# Enable the plugin in the following worlds:
#
# Set to '*' to enable everywhere.
# -------------------------------------------------------------------------------------------
Worlds:
  - '*'

# -------------------------------------------------------------------------------------------
# Control the the weather in your worlds.
# -------------------------------------------------------------------------------------------
Weather:
  #
  # Completely disable rain or thunderstorm from happening? Makes option below not work!
  #
  Disable: false
  #
  # Make the Snow particles (see below) float chaotically during rain or thunderstorm?
  #
  Snow_Storm: true
  #
  # How like it is to start a thunderstorm instead of raining? (Darker sky + lightnings)
  # From 0 to 100 in percent.
  #
  Thunderstorm_Chance: 30

# -------------------------------------------------------------------------------------------
# Winter makes your terrain freeze, and can even make your map look like it's winter
# all the time!
# -------------------------------------------------------------------------------------------
Terrain:
  #
  # Disable melting of the following blocks (material list).
  #
  Prevent_Melting: [ICE, SNOW_BLOCK, SNOW]
  #
  # Covering your world with snow. Multiple layers are supported!
  #
  Snow_Generation:
    #
    # Randomly place snow onto blocks around the player.
    #
    # * YOU NEED TO HAVE THIS ENABLED if you want to MELT your snow *
    #
    Enabled: true
    #
    # This switches the behaviour completely, so instead of covering map with snow,
    # we will slowly remove it.
    #
    # For example, after Christmas you may want to melt the snow instead.
    #
    Melt: false
    #
    # Do not melt snow in naturally snowy biomes or above height 90?
    #
    Only_Melt_Unnatural_Snow: true
    #
    # Transform water into ice or ice into water (when Melt is enabled)?
    #
    Freeze_Water: true
    #
    # Shall the snow be placed on farmland, simulating real winter and destroying crops?
    #
    Destroy_Crops: false
    #
    # Do not freeze water if there is something growing on the neighbor blocks
    #
    # Format:
    # <neighbor blocks> (material names split by ", "): <growing> (material names split by ", ")
    #
    Freeze_Ignore:
      "SAND, GRASS, DIRT": "SUGAR_CANE, SUGAR_CANE_BLOCK"
      "SAND": "CACTUS"
      "SOIL": "*" # Do not freeze near soil no matter what crops grow on it.
    #
    # How often, in ticks (20 ticks = 1 second) should we look for blocks?
    #
    Period_Ticks: 40
    #
    # What is the radius near each player where blocks should be covered by snow?
    # High values decrease performance.
    #
    Radius: 4
    #
    # Create multiple layers of snow? See Required_Neighbors_To_Grow for control.
    #
    Multi_Layer: True
    #
    # How many side blocks (west, east, south or nord) must have the same snow layer level
    # in order for the snow layer in the centre to grow?
    #
    # Requires Multi_Layer on true
    #
    Required_Neighbors_To_Grow: 2
    #
    # Dot not place snow on the following blocks (material list, will match if contains):
    #
    Do_Not_Place_On: [ICE, BARRIER, FENCE, STEP, SLAB, AIR, WATER, LAVA, SIGN, PANE, PLATE, STAIRS, TRAPDOOR]
    #
    # What biomes should we ignore?
    # List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html
    #
    Ignore_Biomes: []
  #
  # Make your map biomes look like it's full of "cold winter biomes" (makes even desert *cold*)
  #
  # NO CHANGES ARE DONE TO YOUR MAP, THIS IS ONLY DISGUISED FOR YOUR PLAYERS!
  #
  # ProtocolLib and Minecraft 1.11 and newer required.
  #
  Disguise_Biomes:
    #
    # Disguise biomes for players?
    #
    Enabled: false
    #
    # To what biome should we disguise them?
    # List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html
    #
    Biome: ICE_MOUNTAINS

# -------------------------------------------------------------------------------------------
# Let it snow, Let it snow!
# -------------------------------------------------------------------------------------------
Snow:
  #
  # Spawn snow particles, even without rain?
  #
  Enabled: true
  #
  # How often should we update the particles in ticks (20 ticks = 1 second) ?
  #
  Period_Ticks: 1
  #
  # Amount of snow particles around each player.
  #
  Amount: 30
  #
  # How strongly should the particles bounce randomly?
  #
  # Set to 0.8 for thunderstorm-like experience.
  #
  Chaos: 0.0
  #
  # Only spawn particles in open arenas?
  #
  Realistic: true
  #
  # Only spawn particles in snowy biomes (cold, ice, frozen biomes and in high altitudes)
  #
  Require_Snow_Biomes: false
  #
  # Ignore vanished players and players in spectator?
  #
  Ignore_Vanished: true
  #
  # Configure the radious around the player where particles will be spawned.
  #
  # High values decrease performance.
  #
  Range:
    #
    # The x-z size (width) of the area where particles are spawned.
    #
    Horizontal: 15
    #
    # The y size (height) of the area where particles are spawned.
    #
    Vertical: 10

# -------------------------------------------------------------------------------------------
# Extra options for the Snowman mob :O
# -------------------------------------------------------------------------------------------
Snowman:
  #
  # Make Snowman endure warm biomes like desert?
  #
  Disable_Melt_Damage: true
  #
  # Stop Zombies and other monsters attacking Snowman.
  #
  Prevent_Target: true
  #
  # The killer Snowman is here! Make the snowballs shot by Snowman actually deal damage.
  #
  Damage:
    #
    # How much damage should we give to the hit entity from a thrown snowball?
    #
    Snowball: 3.0
  #
  # Should Psycho replace normal snowmen (warning: he hates Christmas and kills players)
  #
  # EXPERIMENTAL: We need to do some hacky stuff, please do not expect everything to go smooth!
  #
  Psycho:
    #
    # Should psycho replace newly spawned snowmen?
    #
    Convert_New: false
    #
    # Scan chunks on load and replace existing snowmen with our dead snowmen?
    # THIS CANNOT BE UNDONE ONCE YOU CHANGE YOUR MIND
    #
    Convert_Existing: false
    #
    # Should the aggresive snowmen have a pumpkin on his head? Defaults to false for a cooler look
    #
    Pumpkin_Head: false
    #
    # Should we remove this mob when far away?
    #
    Despawn: true
  #
  # Watch for entities spawned naturally, and convert them into a passive Snowman instead.
  #
  Transform:
    #
    # Convert spawned monsters to Snowman occasionally?
    #
    Enabled: true
    #
    # Chance from 0 to 100 in percent, to convert monsters below.
    #
    Chance_Percent: 15
    #
    # List of monsters that can be transformed into Snowman.
    # Available: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
    #
    Applicable: [ZOMBIE]

# -------------------------------------------------------------------------------------------
# Aliases are alternative command names which trigger the same command as the main command.
# Separate them with a comma, e.g: aliases: [winter]
# * THE FIRST ALIAS IS THE MAIN LABEL, THAT MEANS AT LEAST ONE ALIAS MUST BE SPECIFIED. *
# -------------------------------------------------------------------------------------------
Command_Aliases: [winter, wt]

# -------------------------------------------------------------------------------------------
# You can change the prefix in front of chat or console messages here:
# -------------------------------------------------------------------------------------------
Prefix: "&f&lWinter &8//&7"

# -------------------------------------------------------------------------------------------
# Change the language of the messages in this plugin, or completely customize them.
#
# Currently: en (English), it (Italian), es (Spanish) and ru (Russian)
#
# To edit the messages, create localization/ folder inside Winter folder and restart.
# -------------------------------------------------------------------------------------------
Locale: en

# -------------------------------------------------------------------------------------------
# Should Winter check for new versions on startup and notify you in-game?
# -------------------------------------------------------------------------------------------
Notify_Updates: true

# -------------------------------------------------------------------------------------------
# Support the developer of this plugin to allow occasional promotional messages ?
# I promise to keep it low key and only display it once a day at maximum.
# -------------------------------------------------------------------------------------------
Notify_Promotions: true

# -------------------------------------------------------------------------------------------
# Time of some plugin's operations is measured. Print a message to the console if they take
# over the specified amount of time in milliseconds. Set to -1 to disable.
# -------------------------------------------------------------------------------------------
Log_Lag_Over_Milis: 100

# -------------------------------------------------------------------------------------------
# Debugging allows you to understand the plugin. It will print more messages to the console.
# Specify sections to debug, or ["*"] to print all out.
# -------------------------------------------------------------------------------------------
Debug: []

# Internal serialization, do not touch
Serialization: ""

# Internal configuration number, do not touch :)
Version: 1
Автор
Anos Voldigoad
Скачивания
27
Просмотры
653
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