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FeatherBoard | плагин на скорборд

СЛИВ 🔮 ПЛАГИН 🌟 ПРОВЕРЕНО FeatherBoard | плагин на скорборд 5.4.0

Недостаточно прав для скачивания⠀Причины Зарегистрироваться Для скачивания ресурса необходима регистрация и подтверждения почты
Ресурсы с префиксом "Слив" не гарантируют обновлений до последних версий!
Реакции:
Поддерживаемые версии
  1. 1.12.x
  2. 1.13.x
  3. 1.14.x
  4. 1.15.x
  5. 1.16.x
  6. 1.17.x
  7. 1.18.x
  8. 1.19.x
  9. 1.20.x
YAML:
## Config version (DO NOT EDIT)
config: 7

## Language file
lang: 'en'

## Debug mode
debug: false

## Log to file
log:
  enabled: true
  # Reset log on startup
  reset: true

## Update checking
update:
  # RECOMMENDED YOU LEAVE THIS TRUE
  # Support for older versions is not provided
  check: true

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# PLUGIN SPECIFIC SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
 
# Toggling allows you to disable the scoreboard
database:
  # If you want the toggle to stay even when your users
  # log off you can enable this. Keep in mind that this requires a
  # MySQL or SQLite database.
  # If you are configuring the plugin for the first time it is advised
  # to stay away from these settings until you managed the scoreboard
  # set up.
  persistent: false
  # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  # with isolation, url, driver, ...
  # Database name
  database: "featherboard"
  # Database username
  username: bukkit
  # Database password
  password: walrus
  # Database driver URL
  # {DIR} will be replaced with the plugin directory
  # {NAME} will be replaced wit the plugin name
  url: jdbc:sqlite:{DIR}{NAME}.db
  # Save interval in ticks
  save-interval: 6000

# Disabled worlds. Add your world name in this list to disable it.
disabled-worlds:
- 'example_world'

# Scoreboard assigning. The boards can be assigned by various ways.
# default the scoreboards will be assigned by permissions.
# You can have multiple ways of assigning a scoreboard, but
# keep in mind that it uses a "first come first served" principal
# Multiple assign methods is only recommended when using things like
# TIME or WORLD in combination with something else.
#
# PERMISSION         -     Assign scoreboards based on permissions
#                       This is the default setting (since 2014)
#                        featherboard.group.<scoreboard>
#
# PERMISSION_CACHED -   Assign scoreboards based on permissions
#                       Unlike "PERMISSION" this method is cached.
#                       It will require a toggle or relog to update.
#                       Use this for permission plugins that do not cache
#                       permissions and contact a database every time.
#
# GROUP                -    Assign scoreboards based on Vault groups
#                        this means the scoreboard name has to
#                        have the name of your Vault group.
#
# WORLD                -    Assign scoreboards based on the world
#                        the player is in.
#
# TIME              -   Assign the scoreboard based on the day.
#                       "day" for Day and "night" for night.
#
# NONE                -    Do no assign scoreboards and just rely on
#                        manual assigning (triggers, etc...)
#
# LANGUAGE          -   Client language (en,nl,fr) Two letter language code
#                       name your scoreboard "en.yml", "nl.yml" , ...
#
# PLACEHOLDER:*        -    Assign the scoreboard based on a placeholder
#                        this method can be very intensive for certain non cached
#                        placeholders.
#                        It will look for scoreboardname.yml files matching the result
#                        of the placeholder.
#                       Replace "*" with an actual placeholder (ex. "PLACEHOLDER:%player_is_flying%" )
#                        KEEP IN MIND: Fast switching scoreboards is not a good thing.
#
# SPAWN_DISTANCE    -   Assign the scoreboard based on the distance to the world's spawn
#                       Name your scoreboard: "spawn_distance_*" where * is a number
#                       representing the distance. (ex. "spawn_distance_10")
#                       The example would math the scoreboard if you are within 10 blocks
#                       to the spawn.
assigning:
- 'PERMISSION'

# GUI: This is a feature enabling a GUI to select a specific scoreboard
# The GUI will show all scoreboards you have permission to. It is not very
# configurable in the way you can't control the location or order of the scoreboards
# For a more configurable GUI I recommend DeluxeMenus
gui:
  # This is the title of the GUI
  title: "Scoreboards"
  # Size of the GUI (leave to -1 to make it dynamic)
  # Sizes: 9,27,54
  size: -1

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# ADVANCED SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

# Placeholder settings
placeholder:
  # Automatically attempt to download eCloud placeholders when used
  auto-download: true

# Tweaks to increase or tune performance
tweaks:
  # Hide the scoreboard by default
  # This requires players to manually toggle the scoreboard
  default-hidden: false
  # Reset all scoreboard on startup
  # this is similar to manually deleting the scoreboard.dat
  reset-scoreboard-data: false
  # This option does not send scoreboard remove packets
  # to the client on join.
  keep-scoreboard-join: false
  # This option does not send scoreboard remove packets
  # to the client on quit. This can increase performance on servers
  # where players quit a lot (hubs, ...)
  #
  # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  # /data folder
  #
  # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  keep-scoreboard-quit: false
  # Trust or do not trust scoreboard scripts.
  # Normally you leave this to true
  # When disabled scoreboard scripts will be disabled
  trust-scoreboard-scripts: true
  # Some placeholders have a slow process behind them. Meaning they might contact a database
  # and take a while to 'resolve'. This will never cause lag since the placeholders are loaded
  # separate from the sending. But can slow down the animation because it has to wait
  # for the placeholder to be loaded. When having multiple lines like a text that shows
  # the information about the placeholders you put below it, this can cause problems.
  # Enabling this will output a message in the console and ingame to operators
  # saying when a placeholder is causing delays.
  detect-animation-lag: false
  # Putting this to true will SPAM your console with timings report per placeholder/animation
  # refresh. Used for debugging purposes.
  # This requires detect-placeholderdelay to true
  verbose-animation-timings: false
  # Show delay on join. Useful if you wish to let the user
  # enjoy a Title MOTD without having the scoreboard obstructing
  # the view.
  # Please note that there is a static show-delay build in of 5 ticks that you can
  # not change. This is because a lot of data is send in the first moment a player
  # joins.
  show-delay: 0
  # The update speed multiplier can increase the update speed of the scoreboard
  # A normal scoreboard would have a max refresh rate of 20 ticks per second
  # When changing this multiplier you can make this slower or faster.
  # Support for faster multipliers is not provided as it depends on your server
  # hardware if it can handle it.
  # This feature is mostly meant for advanced users that want to create something unique
  # or when stress testing.
  speed-multiplier: 1.0
  scoreboard-update:
    # Scoreboard update method
    # This is the method used to send the scoreboard.
    # NOTE: Are you using ViaRewind and you have cut lines?
    # try 'ANTI_FLICKER_V3_LEGACY' instead of 'RECOMMENDED'
    method: 'RECOMMENDED'
  animation-update:
    # Animation update method
    # This is the method used to update the line animations
    # (Updating the frames, placeholders ,...)
    # EFFICIENT       - Will update the scoreboards using X workers.
    #                   The advantage is that it makes optimal use of the
    #                   processor to update the animations.
    #                   The downside is that some placeholders
    #                   may delay the scoreboard.
    #                   Use this if you have many different scoreboards
    # OPTIMAL         - This default option will assign a dedicated worker
    #                   per scoreboard config. Lines are therefor synchronized.
    #                   If you have no idea what the other strategies do, use this
    # SYNCHRONOUS     - This option will update all scoreboard lines of all
    #                   scoreboards in a single worker. Meaning that for many
    #                   boards this can cause delays.
    #                   Use this if you have no more than 2 different scoreboards
    # ASYNCHRONOUS    - This option will create a task for each scoreboard line
    #                   it was default for FeatherBoard 3 and previous versions.
    #                   However it is not really optimized.
    method: 'OPTIMAL'
  # Directory where you want to store/load scoreboards
  scoreboard-directory: "scoreboards"

# 5a1de175c32f65391c5743e9758841b641132a96 . 47675
Автор
mujikNT
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